Do you develop games for our platforms? Use our Game Developer Guides.
April 19, 2021
Qualcomm products mentioned in this post are offered by Qualcomm Technologies, Inc. and / or its subsidiaries.
Games are the largest revenue generator – more than 72 percent at the end of last year – of all apps on both Android and iOS. If you want a piece of that pie (or a larger portion of it than you already have), you’d better ramp up the experience you’re giving your users.
Of course you can write your game in one-size-fits-all Java or C ++ and be done. But with mobile devices powered by the Qualcomm Snapdragon mobile platforms that number in the billions worldwide, you’d better include enhancements that leverage the strengths of our compute cores.
That’s why we’ve incorporated more than a decade of mobile gaming expertise into our Game Developer Guides. We’ve made available a collection of documents and tutorials designed to help you create console-quality experiences for many of our mobile platforms. Whether you are an experienced developer or just getting started in mobile gaming, we have useful content for you.
Here’s an example.
Guides – Make the most of our hardware
Our mobile platforms are designed for heterogeneous computing and the Guides section explores the computational cores.
Qualcomm Kryo CPU: This is an overview of the big.LITTLE architecture of Arm processors, with considerations about CPU usage and power consumption. Qualcomm Adreno GPU: Since graphics are at the heart of the gaming experience, we’ve put together a huge chapter to get the most out of our graphics processing unit. Dive deep into rendering, texture features, tile architecture, vertex processing, and two dozen articles on shader only support – all specific to Adreno. If it’s not here, we don’t know. And if we don’t know, who would? Qualcomm Hexagon DSP: Many game developers ask, “You mean my games can use digital signal processing?” Yes, some games can. Read this section for ideas on how to transfer tasks to our DSP to take advantage of the high work-to-cycle ratio and lower clock speed. Your games can also take advantage of Hexagon’s co-processor, which enables single instruction multiple data (SIMD) vector operations for maximum computing power with low power consumption. Components – Make the most of our software
Several of the tools, SDKs, and profilers we have released on the Qualcomm Developer Network are also helpful in game development.
Adreno SDK for OpenGL ES and Adreno SDK for Vulkan: OpenGL ES and Vulkan expose the Adreno GPU to you and these SDKs let your games take advantage of it. We explain the tutorials and sample code available in each SDK. Snapdragon Profiler: Use our profiler to find performance bottlenecks in your games. We describe the three modes – real-time, trace, and snapshot – that Snapdragon Profiler provides to explore how your code affects the display in each frame. Tutorials – Make the most of the platforms
We convert presentations from our engineers and product managers into tutorials on some platform-related topics.
Android – Not all the basics are clear. The Snapdragon Profiler tutorials will help you find graphics memory (GMEM) loads in your code and identify application bottlenecks. Also take a look under the hood at our True HDR (high dynamic range) solution for mobile displays.
Windows on Arm64 – Ready for a new target platform? OEMs ship Windows-on Snapdragon laptops, and you can build your games on Arm64 targets. Microsoft and QTI have streamlined software porting to Windows 10 on Arm. These tutorials will walk you through enabling Arm64 development in Visual Studio and producing a project built in Unreal Engine that can be run on a Windows 10 Arm device.
Ready to give your games access to the high performance and low power consumption of Qualcomm Technologies mobile platforms? Spend a few minutes perusing the Game Developer Guides and see what you can use. Let us know what you would like to see there.
Qualcomm Hexagon, Qualcomm Snapdragon, Qualcomm Adreno and Qualcomm Kryo are products of Qualcomm Technologies, Inc. and / or its subsidiaries.
The views expressed in the content posted here are the personal views of the original authors and do not necessarily reflect those of Qualcomm Incorporated or its affiliates (“Qualcomm”). Qualcomm products mentioned in this post are offered by Qualcomm Technologies, Inc. and / or its subsidiaries. The content is provided for informational purposes only and is not intended to be endorsement or representation by Qualcomm or any other party. This site may also contain links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties or other representations about any non-Qualcomm sites or third party resources that may be referred to, accessible from or linked to this site.
Carlos A. Dominguez Caballero
Senior Staff Engineer, Qualcomm Technologies
Qualcomm Inc. published this content on April 19, 2021 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, op April 19, 2021 20:44:01 UTC
Now known in 2021
All news about QUALCOMM, INC. Revenue 2021 31 077 M – – Net profit 2021 7385 M – – Net debt 2021 1034 M – – Price / earnings ratio 2021 20.7x Revenue 2021 1.93% Capitalization 154 B 154 B – EV / Sales 2021 4.98x EV / Sales 2022 4. 47x Number of employees 41000 Free-Float 99.9% Duration: Car. 2 months3 months6 months9 months1 year2 years5 years10 yearsMax. Period: day week
Trends in Technical Analysis QUALCOMM, INC.
Short termMedium termLong termTrendsBullishNeutralBullish
Evolution of the income statement
Sales Buy Average consensus OUTPERFORM Number of analysts 29 Average price € 169.72 Last closing price € 135.25 Spread / Highest target 47.9% Spread / Average target 25.5% Spread / Lowest target -9.80%